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Valorant 2.04 patch notes: ranked changes, new agent and more

As with any major Valorant patch, the 2.04 update brings both new content and various changes aiming to improve the overall experience for players of all levels.

The highlight of the new update is a new agent, called Astra, which is the 15th agent added to the game.

Other important parts of the update are several changes to ranked play, Bind’s Teleporter balance update, and advanced tactical voice-over, a system that additionally improves communication for players who aren't using the voice chat function.

Here is the patch note.

MODES UPDATES

Escalation

  • Bind Teleporter exit doors are now permanently jammed open—if you want to camp it, get ready to fight for it! There was a frustrating strategy going around where a team would gain mid-TP control and then...never leave. The opposite team couldn’t reliably contest it without doing a highly coordinated “5-person YOLO TP,” or by getting lucky and advancing to nade level and blasting away. We like the focus in this area (you'll always find a fight here!), but it can feel unfair if you’re not the team inside the TP. With this change, we’re looking to give you an avenue to contest the teleporter by preventing others from being able to stall a game.
  • There was a frustrating strategy going around where a team would gain mid-TP control and then...never leave. The opposite team couldn’t reliably contest it without doing a highly coordinated “5-person YOLO TP,” or by getting lucky and advancing to nade level and blasting away. We like the focus in this area (you'll always find a fight here!), but it can feel unfair if you’re not the team inside the TP. With this change, we’re looking to give you an avenue to contest the teleporter by preventing others from being able to stall a game.
  • Bind’s pick rate is again evenly weighted During Patch 2.03 we reduced Bind’s pick rate for Escalation. We’re returning it to normal levels, but if Bind continues to be frustrating to play, we’ll look into changing its pick rate again and go back to the drawing board.
  • During Patch 2.03 we reduced Bind’s pick rate for Escalation. We’re returning it to normal levels, but if Bind continues to be frustrating to play, we’ll look into changing its pick rate again and go back to the drawing board.

COMPETITIVE UPDATES

This patch marks the start of Competitive Episode 2: Act 2!

Placements have changed for the start of an Act. Now, if you have already placed this Episode, then:

  • Your rank will no longer be lowered at the start of an Act If you were Radiant or Immortal rank you will keep your position on the leaderboard, but your Rank Rating(RR) will be reduced by 90% and all Radiant players will be bumped down to Immortal, because you will need to again prove that you are the best of the best in the new Act. Achieving Radiant now requires both being in the top 500 players in your region, as well as having a minimum amount of RR (See below for details). You must finish your placement game to display on the Leaderboard again for the new Act
  • If you were Radiant or Immortal rank you will keep your position on the leaderboard, but your Rank Rating(RR) will be reduced by 90% and all Radiant players will be bumped down to Immortal, because you will need to again prove that you are the best of the best in the new Act.
  • Achieving Radiant now requires both being in the top 500 players in your region, as well as having a minimum amount of RR (See below for details).
  • You must finish your placement game to display on the Leaderboard again for the new Act
  • You’re only required to play 1 placement match to display your rank Your RR (and potentially rank) may change based on how you perform in your placement game, but the maximum change will be based solely off of that game.
  • Your RR (and potentially rank) may change based on how you perform in your placement game, but the maximum change will be based solely off of that game.
  1. Players who have not previously placed in Competitive this Episode will still need to play 5 placement games to earn their initial rank.

Radiant will be more challenging to earn. You must achieve a certain level of RR before being able to ascend to Radiant. This is adjusted per region based on rank population size and RR distribution.

  • Regional requirements for Radiant cut off: LATAM & KR: 100 RRBR: 200 Rank RatingNA & APAC: 300 RREU: 400 RR
  • LATAM & KR: 100 RR
  • BR: 200 Rank Rating
  • NA & APAC: 300 RR
  • EU: 400 RR
  • The web leaderboard will be disabled briefly for maintenance at the start of this patch, expect it to be re-enabled within 24–48 hours
  • Later this patch, we’ll reduce the total amount of average RR per win/loss by 5 This is focused on reducing how often a player's Rank gets above their MMR and leads to inconsistent RR games and a wider delta between their displayed rank and MMR. These small math tweaks will be common as we try to find the correct balance for RR based on issues we are seeing in the community.
  • This is focused on reducing how often a player's Rank gets above their MMR and leads to inconsistent RR games and a wider delta between their displayed rank and MMR. These small math tweaks will be common as we try to find the correct balance for RR based on issues we are seeing in the community.
  • During this patch, we will change the demotion logic for players to start at 70RR(Previously 80RR). \
  • Ranks will no longer be displayed in Agent select or in-game. You will still be able to see ranks on the end of the game screen.
  • You can now queue with a wider group of friends and teammates if you are at the lower ranks (see below image) At the lower ranks, we have a very large number of you in our matchmaking pool, so we’re confident we can make balanced matches. As you rank up, you’ll find a tighter disparity to ensure we continue to maintain balanced matches and protect the competitive integrity of the higher ranks. We also hope this helps combat smurfing by reducing the incentive to make a new account to play with lower rank friends.
  • At the lower ranks, we have a very large number of you in our matchmaking pool, so we’re confident we can make balanced matches. As you rank up, you’ll find a tighter disparity to ensure we continue to maintain balanced matches and protect the competitive integrity of the higher ranks.
  • We also hope this helps combat smurfing by reducing the incentive to make a new account to play with lower rank friends.

BUG FIXES

  • Fixed a bug that caused the Custom game server dropdown to loop infinitely
  • Fixed parts of Reyna’s Soul Orb feedback triggering when assisting kills on non-players
  • Fixed Reyna’s Soul Orb timer not properly syncing with its actual duration
  • Fixed issues where teleporting into narrow areas created by Sage’s wall with Omen’s Shrouded Step pushed him into a wall
  • Fixed ult active indicators not working for Killjoy, Cypher, Brimstone, Sage, Breach, Jett and Viper

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