Games and Esports Articles Dota 2

All new and deleted facets and innates of patch 7.37 in Dota 2. Biggest balance changes in new update 7.37

On July 31, Valve Corporation released a patch 7.37 in Dota 2. It was focused on "getting the playing field leveled again", changing and reworking a lot of facets and innate abilities. Let's see what changed in the game after this patch in this regard.

Abaddon

Removed: innate ability Font of Avernus. The Lord of Avernus is in control beyond his borrowed time and has a quicker respawn time, with a respawn time factor of 0.9.

Added: Withering Mist. Passive, can't be leveled up. Damaging enemies applies the Withering Mist debuff for 5s. Affected enemies have their HP regeneration, healing, lifesteal and spell lifesteal reduced by 35% if they are below 40% HP.

Anti-Mage

Mana Break no longer an innate ability. It is replaced by Persecutor: Attacks slow enemies based on how much mana they are missing. 12.5/15/17.5/20% min slow at 50% mana, up to 25/30/35/40% maximum slow at 0% mana. Slow Duration: 0.75s. It scales with Mana Void levels.

Beastmaster

Inner Beast no longer an innate ability. It is replaced by Rugged, which is a passive that can't be leveled up. Beastmaster's melee hero damage block chance is increased from 50% to 100% versus non-hero units.

Brewmaster

Drunken Brawler no longer an innate ability. It is replaced by Belligerent, which is a passive that can't be leveled up. Whenever Brewmaster respawns or comes out of Primal Split, he gains 20% attack damage bonus. Duration when respawning: 30s. Duration after coming out of Primal Split: 15s.

Bristleback

Source: dota2.com

Added: A third facet, Seeing Red. Warpath can be activated to grant Bristleback 50% bonus attack damage and 50% bonus movement speed per stack, but limits his vision to a 90 degree cone in front of him. Duration: 4/5/6s. Mana Cost: 55/65/75. Cooldown: 45s.

Warpath no longer an innate ability. It is replaced by Prickly, which is a passive that can't be leveled up. Hero has 10% damage and debuff duration amplification against enemy heroes that are behind him.

Death Prophet

Added: A third facet, Mourning Ritual. Passive effect. Death Prophet delays 20/30/40/50% of incoming damage, taking the damage in 1 second intervals over 5 seconds. Scales with Exorcism.

Doom

Added: A third facet, Impending Doom. Every 6.66 minutes, Doom's duration is increased by 0.66s (doubled in Turbo). Damage per second is decreased from 30/50/70 to 30/45/60.

Earth Spirit

Added: A third facet, Ready to Roll. Rolling over an allied hero with a Rolling Boulder grants the allied hero 15/20/25/30% bonus movespeed for 4s. Earth Spirit travels further and faster, and stuns enemies for longer. Speed: 1900. Distance Multiplier: 2.5x. Bonus Stun Duration: 0.3/0.5/0.7/0.9s.

Earthshaker

Aftershock no longer an innate ability. It is replaced by Spirit Cairn, which is a passive that can't be leveled up. When Earthshaker dies, a 75 radius fissure is created where he died. This fissure blocks movement, provides vision and allows Earthshaker to gain experience around it.

Elder Titan

Astral Spirit no longer an innate ability. It is replaced by Tip the Scales, which is a passive that can't be leveled up. Allied creeps and buildings affected by the Glyph of Fortification or Roshan's Banner deal 100% bonus damage.

Ember Spirit

Flame Guard no longer an innate ability. It is replaced by Immolation, which is a passive that scales with Fire Remnant levels. Ember Spirit deals 10/20/30/40 damage per second in a 175 AoE around him at all times. Can be upgraded with Aghanim's Shard. Increases damage by 10, radius by 175, and grants Fire Remnants the current level of Immolatio.

Enchantress

Removed: Innate ability Forest Freebie. Whenever Enchantress is about to receive a Neutral Item token from a Neutral creep, she gets 1 more, if available.

Added: A new innate, Rabble-Rouser, which is a passive that can't be leveled up. All neutral camps deal more damage to enemy heroes. Damage increase is 10% + 3% per Enchantress's hero level.

Huskar

Added: A third facet, Incendiary. Burning spears also burn enemies for 1% of their max health each second. Costs 4% of max health instead of 4% of current health. Duration decreased from 9s to 6.

Kunkka

Tidebringer no longer an innate ability. It is replaced by Admiral's Rum, which is a passive that can't be leveled up. Taking damage from a hero, building, or Roshan that would reduce Kunkka below 65% health automatically triggers Admiral’s Rum over 10s, providing 10% bonus movement speed and delaying 20% of the damage taken. Delayed damage is dealt evenly over 10s once the buff ends. Cooldown: 60s.

Legion Commander

Source: dota2.com

Moment of Courage no longer an innate ability. It is replaced by Outfight them!, which is a passive that can't be leveled up. Attacking an enemy hero that has a higher level than Legion Commander increases her HP regeneration, lifesteal, and incoming heals by 50% for 4s. Always applies when attacking a hero that is at max level.

Lina

Fiery Soul no longer an innate ability. It is replaced by Combustion, which is a passive that scales with Laguna Blade levels. Every 150 damage Lina does to an enemy hero causes them to overheat, dealing 10/20/30/40 damage to their allies in a 400 radius. Deals 10 damage if the target is an illusion. Dealing over 150 damage can cause this effect to trigger multiple times.

Lone Druid

Summon Spirit Bear no longer an innate ability. It is replaced by Giftbearer, which is a passive that can't be leveled up. Lone Druid can re-roll his Neutral Token once per tier.

Added: A third facet, Bear Necessities. Lone Druid can only use 3 slots of his inventory but he gets 50/60/70/80% bonus passive stats from them. Scales with True Form. Bonuses apply to the following stats:

  1. Strength, Agility and Intelligence
  2. Health, Mana and Evasion
  3. Attack Speed and Bonus Damage
  4. Health and Mana Regen

Luna

Removed: Innate ability Selemene's Favor. Luna has 20% bonus cast range at night.

Added: Lunar Blessing is a new innate ability that can't be leveled. Grants 1 attack damage per level to Luna and allied heroes, and 400 bonus night vision + 20 per level to Luna only. Luna receives double the attack damage bonuses. At night, Lunar Blessing is global. A skill previously available by Aghanim's Shard, Lunar Orbit, replaces Lunar Blessing as Luna's regular ability.

Lycan

Added: A third facet, Alpha Wolves. Increases the max level of Summon Wolves by 2 but decreases the max level of Howl and Feral Impulse by 1. Gives Summon Wolves following changes:

  • Damage and Health scale linearly for their fifth and sixth levels
  • Starting at level 5, wolves gain Hamstring, an attack modifier that applies a 0.5s root and the next 4 attacks from units under Lycan's control deal an additional 50 physical damage. Cooldown: 8s
  • Starting at level 6, wolves gain Hightail. When activated, wolves get a burst of energy, gaining hasted and phased movement, 100% evasion, and 20 attack speed for 8s. Cooldown: 50s
  • Wolves summoned with Aghanim's Shard are improved when leveling Summon Wolves past level 4

Medusa

Removed: Mana Pact facet. Adds a toggle component to Mana Shield. Grants 3% attack speed bonus per second upon toggle ON up to 30% max attack speed bonus. Has a 4% max mana as mana cost per second.Innate Mana Shield can no longer be leveled. Now has a base 2.4 damage per mana and then gains 0.1 damage per mana per hero level.

Added: A new facet Venomous Volley. Medusa applies a poison to every fifth attack, slowing enemies' movement speed by 35%, attack speed by 80, and cast speed by 50% for 1.5 seconds. The poisoned attack counts as an attack modifier for the purposes of Split Shot.

Medusa gets slightly reworked in Dota 2. It is partly inspired by a Heroes of Newerth hero that Icefrog may have had a hand in creating

Phantom Lancer

Phantom Rush no longer an innate ability. It is replaced by Illusory Armaments, which is a passive that can't be leveled up. Items that grant bonus damage instead grant base damage for 65% of the original bonus damage amount.

Primal Beast

Reworked: Ferocity facet. Old: Uproar now grants 10% radius bonus per stack. New: Pulverize provides 20% AoE increase for all items and abilities per hit. Buff Duration: 10s.

Templar Assassin

Reworked: Void Blades. Old: Psi Blades now applies a 3-second 5%/10%/15%/20%/25% slow on all affected enemy units. New: Attacking a target with Meld also applies the bonus damage and debuff to enemies hit by the Psi Blades spill.

Psi Blades no longer an innate ability. It is replaced by Third Eye, which is a passive that can't be leveled up. Templar Assassin and her teammates can see Roshan's respawn timer

Underlord

Atrophy Aura no longer an innate ability. It is replaced by Invading Force, which is a passive that can't be leveled up. After an allied hero teleports, they temporarily gain damage reduction and movement speed. Bonuses are doubled when teleporting via Fiend's Gate. Damage Reduction: 4/6/8/10%. Bonus Move Speed: 5/10/15/20%. Buff Duration: 5s.

Venomancer

Poison Sting no longer an innate ability. It is replaced by Septic Shock, which is a passive that can't be leveled up. Venomancer's attacks deal extra magical damage based on how many debuffs the attack target has. Only counts debuffs from Venomancer and his Plague Wards. Base Damage per debuff: 10%. Can be upgraded with Aghanim's Scepter. Increases Septic Shock base damage per debuff from 10% to 20%. Plague Wards also deal Septic Shock damage based on their attack damage.

Viper

Corrosive Skin no longer an innate ability. It is replaced by Predator, which is a passive that can't be leveled up. Viper's attacks deal an additional instance of physical damage per missing health percentage of his target, equal to 0.25 + 0.05 per Viper's level. Only works on heroes.

Visage

Added: A third facet, Death Toll. Soul Assumption kills give 35 gold per soul charge, up to 105/140/175/210 gold. 15% gold from creeps. Enemy heroes killed within 3s of being affected by Soul Assumption also give gold.

Gravekeeper's Cloak no longer an innate ability. It is replaced by Lurker, which is a passive that can't be leveled up. Visage's ability cooldown durations are reduced as long as he's not taking damage. Grants a stack every 2s that Visage does not take damage. Each stack grants 2% cooldown speed with a max of 10 stacks. Stacks fade after 2s upon taking any damage.

Void Spirit

Removed: Symmetry facet. All magical spell damage sourced to Void Spirit now grants himself a physical damage barrier that specifically interacts with physical attack damage. Magical Damage to Barrier Factor: 0.4.

Added: A new facet Call of the Void. Upon exiting Dissimilate, Aether Remnants are created at the 3 portals furthest from Void Spirit that last 4s. No effect if reassembling from the center portal. Remnants face towards the center portal and have reduced pull duration and damage. Remnant Effectiveness: 60%. Aether Remnant Watch Distance Endpoint is always fixed, meaning that increased Watch Distance will spawn the Remnants further away from the Center Portal

Weaver

Geminate Attack no longer an innate ability. It is replaced by Rewoven, which is a passive that can't be leveled up. Every time Weaver casts an ability, he gains 50 attack range for 7s. This effect stacks independently.

Patch 7.37 is released in Dota 2, bringing back Iron Talon and adding new facets and innates to heroes
Cover: dota2.com

Other Articles

Comments 0