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All new items from Patch 7.33 in Dota 2: Harpoon, Disperser, Phylactery and Blood Grenade

Patch 7.33, The New Frontiers, added several new items to the game. There's a grenade consumable, the previously leaked Harpoon and Phylactery, along with Pavise that uses a new barrier mechanic. Here's the complete list of the latest additions.

PATCH 7.33 NEW ITEMS

BLOOD GRENADE

  • New basic Consumable item. Cost: 65
  • +50 Health
  • Active: Throw Grenade. Throws a grenade at the target area. Enemies in the area will take 50 damage on impact, be slowed by 15% and take 15 damage per second. Duration: 5s. Radius: 300. Cast Range: 900. Cooldown: 10s. Health Cost: 75
  • Active effects don't stack
  • Max stock of 3 (120s restock time)

DIADEM

  • New basic Attributes item. Cost: 1000
  • +6 All Attributes

CORNUCOPIA

  • New basic Secret Shop item. Cost: 1200
  • +5 Health Regen
  • +2 Mana Regen
  • +7 Damage

PAVISE

  • Requires Void Stone (700), Ring of Protection (175), Fluffy Hat (250), Recipe (275). Total Cost 1400
  • +3 Armor
  • +2.5 Mana Regen
  • +175 Health
  • Active: Protect. When cast on an ally, grants them a barrier that absorbs 300 physical damage. Duration: 8s. Cooldown: 18s. Mana Cost: 75

DISPERSER

  • Requires Diffusal Blade (2500), Demon Edge (2200), Recipe (800). Total Cost 5700
  • +20 Agility
  • +10 Intelligence
  • +45 Damage
  • Passive: Manabreak. Each attack burns 40 mana and deals 1.0 damage per mana burned
  • Active: Suppress. If targeting an enemy, slows it for 4 seconds. If targeting an ally, applies a basic dispel and increases their movement speed by 100%, making them unslowable for 4s. Cooldown: 15s. Mana Cost: 75
  • Active effect on both allies and enemies gradually fades away over the duration of the buff

HARPOON

  • Requires Echo Sabre (2500), Diadem (1000), Recipe (1000). Total cost: 4500
  • +20 Strength
  • +16 Intelligence
  • +10 Agility
  • +15 Attack Speed
  • +15 Damage
  • +2 Mana Regen
  • Active: Draw Forth. When targeting an enemy, fire an un-disjointable harpoon projectile at them, that pulls you and the target closer together. Ranged heroes pull the target up to 35% of the distance between them. Melee heroes always pull the target to their attack range. Enemy creeps are killed after the pull. Cast Range: 700. Cooldown: 19s
  • Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 second on each strike

PHYLACTERY

  • Requires Diadem (1000), Point Booster (1200), Recipe (200). Total Cost 2400
  • +7 All Attributes
  • +200 Health
  • +200 Mana
  • Passive: Empower Spell. The next single target spell you cast on an enemy deals a separate 125 bonus damage to the target and slows them by 50% for 1.2 seconds. Cooldown: 6s
  • Passive effect doesn't proc on spells that don't give Magic Stick charges (such as Hand of Midas) and doesn't stack from multiple sources
  • Passive is applied when the spell connects with its target

PATCH 7.33 NEW NEUTRAL ITEMS

TIER 1

SPARK OF COURAGE

  • Passive: Courage. Provides +10 damage when the owner is above 50% health, and 5 armor when they are below that threshold

DUELIST GLOVES

  • Provides +10 Damage
  • Passive: Boldness. Grants +15 attack speed as long as there's no enemy heroes within 900 units

TIER 2

GOSSAMER CAPE

  • Provides +20 Movement Speed
  • Passive: Sixth Sense. Automatically dodge the next attack from a hero. Cooldown: 5s

TIER 3

DANDELION AMULET

  • +300 Mana, +25 Movement Speed
  • Passive: Magical Damage Block. Consumes a charge to block 300 magic damage from damage instances over 75 damage. Cooldown: 12s

DEFIANT SHELL

  • Provides +7 All Attributes and +5 Armor
  • Passive: Reciprocity When attacked, the hero counter-attacks a target within their attack range. Cooldown: 5s

VINDICATOR'S AXE

  • Provides +25 Attack Speed
  • Passive: Vengeance. Provides +30 damage if equipped hero is Silenced and +12 armor if equipped hero is Stunned

TIER 4

MARTYR'S PLATE

  • +20% Magic Resistance
  • Active: Martyrdom. Redirects 20% of all damage dealt to allied heroes within 900 radius towards you for 8 seconds. Cooldown: 40s
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