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Valve resets CS:GO ranks during matchmaking overhaul, players report shifts from Nova to Global

Valve changed the calibration system for competitive matchmaking in CS:GO. They reset worldwide player ranks to fit their new algorithm. To get a new one, you need to win one competitive match.

Competitive Skill Groups are undergoing some recalibration.

Typically when we ship changes to CS:GO’s matchmaking system, the adjustments are small enough that we don’t include them in our release notes. However, today’s update affects all CS:GO players so it requires some explanation.

When you launch CS:GO, you’ll notice that your Skill Group is not displayed – you’ll have to win one more match to reveal your Skill Group. Most of you will notice a change to your Skill Group, but some of you may find that you were already in the right place.

So jump into a match, or two, or however many it takes for your next win!

Also, for those of you still interested, it’s the last week to purchase Antwerp 2022 Stickers – they are available in the store until August 8th.

BlameF explains why he is so good now: "I got an apartment 3 months ago, and still haven't bought any furniture because I've been playing so much"

The update caused some dramatic shifts, as some players revealed they climbed from Nova ranks to Supreme or Global in a span of one or two matches.

Source: Reddit
Source: Reddit

Full Patch Note (18.01.2022)


  • Multiple changes to the competitive matchmaking algorithm, which will require Skill Groups to be recalibrated for accuracy. Your Skill Group will not be visible until you win your next match.
  • Game instructor should now correctly reload saved state if it is disabled and re-enabled.
  • Game instructor floating hints are disabled in competitive matches.



  • Changes to Cannons:
  • Altered the angle that the North cannon faces
  • Cannons can now be aimed upwards, and is now 2x faster
  • Now have 3 firing speeds (change with mouse2)
  • Reduced inaccuracy multiplier
  • Killfeed now shows weapon icon
  • Produce a beefy screen shake and more particle effects
  • Base model now also rotates
  • Added damage falloff to cannonballs after their initial collision
  • Fixed being able to bumpmine away from cannon and keep control
  • Fixed cannons continuing to turn when no longer in use
  • Added bus to bus stop outside Industry
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